Impossible Mission II | |
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Developer(s) | Novotrade International |
Publisher(s) | Commodore 64 NA/EU Epyx Virtual Console EU Commodore |
Series | Impossible Mission |
Platform(s) | Virtual Console, Commodore 64 |
Release date(s) | Commodore 64 NA/EU 1988 Virtual Console EU December 12, 2008 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | Wii Remote, Classic Controller, GameCube Controller |
Compatibility | 0 Unknown |
GameIDs | |
See also... |
Dolphin Forum thread |
Impossible Mission II is a direct sequel to Epyx's 1984 game Impossible Mission. The game follows directly from the same plot, with Elvin Atombender seeking revenge, and the player having to stop him. The overall game structure and basic gameplay is mostly similar, but there are a few differences and new features. The game takes place in Elvin's fortress, which consists of nine towers. Each of the eight outer towers has a specific theme, such as computers, automobiles, furniture and so on. Each tower consists of several rooms connected by two vertical corridors with elevators and two horizontal corridors leading to other towers. This time, the corridors leading between different towers are locked, and can only be unlocked by figuring out a numerical puzzle.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Impossible Mission II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
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Revision | OS | CPU | GPU | Result | Tester |